Difference between revisions of "Irrigated Farm"

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| Name          = Irrigated Farm
| Name          = Irrigated Farm
| Tier          = 2
| Tier          = 2
| Description  = Irrigated farm that can be connected to a source of [[Water]] or [[Fertilizer]]. That could be useful.
| Description  = Irrigated farm that can be connected to a source of [[Water]] or [[:Category:Fertilizer|Fertilizer]]. That could be useful.
| Recipe        =  
| Recipe        =  
   {{Machine Recipe
   {{Machine Recipe
     | Input1Name  = Construction Parts
     | Input1Name  = Construction Parts II
     | Input1Qty  = 30
     | Input1Qty  = 60
    | Input2Name  = Construction Parts II
    | Input2Qty  = 40
   }}
   }}
| Workers      = 16
| Workers      = 12
| Electricity  = None
| Electricity  = None
| Maintenance  = None
| Maintenance  = 2
| Footprint    = 61x41
| Footprint    = 61x41
| BoostByUnity  = no
| Research      = Irrigated Farms
| Research      = Irrigated Farms
| Designation  = Food Production
| Designation  = Food Production
| Variants      = [[Farm]]<br/>[[Greenhouse]]<br/>[[Greenhouse II]]
| Variants      = [[Farm]]<br/>[[Greenhouse]]<br/>[[Greenhouse II]]
}}
}}
The '''Irrigated Farm''' is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost.
The '''Irrigated Farm''' is a direct upgrade of the [[Farm]] which allows for a {{infoicon|Water}} pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish {{infoicon|Fertility|new=yes}}.


The Irrigated Farm can also apply {{infoicon|Fertilizer}} imported via either [[Vehicles]] or [[Pipe]] connection to replenish [[Fertility]] at a ratio of 6 units per 1%.  As of {{Version|ver=Beta 0.3.10}}, it is capable of growing {{infoicon|Green Manure}}, [[Potato]]es, and {{infoicon|Corn}} with the addition of {{infoicon|Wheat}} planned for the Early Access release.
An '''Irrigated Farm''' needs to have at least 0.9 layers of {{infoicon|Dirt|ui=yes}} below each occupied tile, for one to be able to place the building.


==Recipes==
The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. [[Sugar Cane|Sugar cane]], [[Fruit|fruits]], and [[Poppy|poppy]], cannot be planted in the irrigated farm.
{{Recipe
{{recipe define
   | Input1Name  = Green Manure
   | Input1Name  = Water
   | Input1Qty  = &ZeroWidthSpace;
   | Input1Qty  = {{#expr: 27*2}}
  | Input1Unit  = &ZeroWidthSpace;
   | Input2Name  = Green Manure
   | Input2Name  = Water
   | Input2Qty  = 0
   | Input2Qty  = 96
   | Time        = 120
   | Time        = 240
   | Output1Name = Fertility
   | Output1Name = Fertility
   | Output1Qty  = 10
   | Output1Qty  = {{#expr: 3.6*2}}
   | Output1Unit = %
   | Output1Unit = %
}}
}}{{recipe define
{{Recipe
  | Input1Name  = Water
   | Input1Name  = Potato
  | Input1Qty  = {{#expr: 36*3}}
   | Input1Qty  = &ZeroWidthSpace;
  | Input2Name  = Fertility
   | Input1Unit = &ZeroWidthSpace;
  | Input2Qty  = {{#expr: 10.5*3}}
   | Input2Name = Water
  | Input2Unit  = %
   | Input2Qty   = 144
  | Time        = 180
   | Input3Name = Fertility
  | Output1Name = Potato
   | Input3Qty   = 10
  | Output1Qty  = 58
   | Input3Unit = %
}}{{recipe define
   | Input1Name  = Water
   | Input1Qty  = {{#expr: 40*4}}
  | Input2Name  = Fertility
  | Input2Qty  = {{#expr: 12*4}}
  | Input2Unit  = %
  | Time        = 240
  | Output1Name = Corn
   | Output1Qty = 66
}}{{recipe define
   | Input1Name = Water
   | Input1Qty   = {{#expr: 32*6}}
   | Input2Name = Fertility
   | Input2Qty   = {{#expr: 10.5*6}}
   | Input2Unit = %
   | Time        = 360
   | Time        = 360
   | Output1Name = Food
   | Output1Name = Wheat
   | Output1Qty  = 35
   | Output1Qty  = 58
}}
}}{{recipe define
{{Recipe
   | Input1Name  = Water
   | Input1Name  = Corn
   | Input1Qty  = {{#expr: 27*12}}
   | Input1Qty  = &ZeroWidthSpace;
   | Input2Name  = Fertility
  | Input1Unit  = &ZeroWidthSpace;
   | Input2Qty  = {{#expr: 6*12}}
   | Input2Name  = Water
   | Input2Unit = %
   | Input2Qty  = 216
   | Time        = 720
  | Input3Name  = Fertility
   | Output1Name = Tree Sapling
  | Input3Qty  = 15
   | Output1Qty  = 60
   | Input3Unit = %
}}{{recipe define
   | Time        = 360
  | Input1Name  = Water
   | Output1Name = Food
  | Input1Qty  = {{#expr: 36*4}}
   | Output1Qty  = 45
  | Input2Name  = Fertility
}}
  | Input2Qty  = {{#expr: 15*4}}
 
   | Input2Unit = %
==Wheat==
   | Time        = 240
{{future content|section}}
   | Output1Name = Soybean
 
   | Output1Qty = 22
{{Recipe
}}{{recipe define
   | Input1Name = Wheat
   | Input1Name = Water
   | Input1Qty   = &ZeroWidthSpace;
   | Input1Qty   = {{#expr: 32*4}}
   | Input1Unit = &ZeroWidthSpace;
   | Input2Name = Fertility
   | Input2Name = Water
   | Input2Qty   = {{#expr: 10.5*4}}
   | Input2Qty   = 144
   | Input2Unit = %
   | Input3Name = Fertility
   | Time        = 240
   | Input3Qty   = 30
   | Output1Name = Vegetables
   | Input3Unit = %
   | Time        = 480
   | Output1Name = Food
   | Output1Qty  = 60
   | Output1Qty  = 60
   | Future      = yes
}}{{recipe define
}}
  | Input1Name  = Water
  | Input1Qty  = {{#expr: 28*3}}
  | Input2Name  = Fertility
  | Input2Qty  = {{#expr: 9*3}}
  | Input2Unit  = %
  | Time        = 180
  | Output1Name = Canola
   | Output1Qty  = 26
}}{{Footer Infobox}}

Latest revision as of 23:04, 30 May 2023

Food Production.png
Irrigated Farm
T2
Irrigated Farm.png
Irrigated farm that can be connected to a source of Water or Fertilizer. That could be useful.
Construction
Construction Parts II.png
60
WorkersWorker.png 12
ElectricityNone
MaintenanceMaintenance I.png 2.0 / 60 Clock.png
Footprint61x41
Required ResearchIrrigated Farms
Boost by UnityNot Available
DesignationFood Production Food Production.png
VariantsFarm
Greenhouse
Greenhouse II

The Irrigated Farm is a direct upgrade of the Farm which allows for a Water pipe connection in order to irrigate crops when there is insufficient rainfall to prevent growth stoppage. It should be noted that when compared to Farm, this variant has the same growth times and yield in each recipe, but effectively increases throughput by a variable amount due to preventing growth stoppage. It will still grow crops without an external Water source or when one runs dry, but these added benefits are lost. The Irrigated Farm can also apply Fertilizer imported via either Vehicles or Pipe connection to replenish Fertility.

An Irrigated Farm needs to have at least 0.9 layers of Dirt below each occupied tile, for one to be able to place the building.

The recipes assume that only a single crop is planted in the growth cycle, and that the fertility is set to 100%. Sugar cane, fruits, and poppy, cannot be planted in the irrigated farm.

Recipes

Below are all the recipes, which this building is capable of producing. Note, that some of them may be locked behind Research, and not immediately available in your game.

54
Water.png
27
Plus.png
Green Manure.png
120 Clock.png
Transform.png
60 Clock 60s.png
7 %
Fertility.png
3.5 %
84
Water.png
28
Plus.png
27 %
Fertility.png
9 %
180 Clock.png
Transform.png
60 Clock 60s.png
26
Canola.png
8.67
108
Water.png
36
Plus.png
32 %
Fertility.png
10.67 %
180 Clock.png
Transform.png
60 Clock 60s.png
58
Potato.png
19.33
128
Water.png
32
Plus.png
42 %
Fertility.png
10.5 %
240 Clock.png
Transform.png
60 Clock 60s.png
60
Vegetables.png
15
144
Water.png
36
Plus.png
60 %
Fertility.png
15 %
240 Clock.png
Transform.png
60 Clock 60s.png
22
Soybean.png
5.5
160
Water.png
40
Plus.png
48 %
Fertility.png
12 %
240 Clock.png
Transform.png
60 Clock 60s.png
66
Corn.png
16.5
192
Water.png
32
Plus.png
63 %
Fertility.png
10.5 %
360 Clock.png
Transform.png
60 Clock 60s.png
58
Wheat.png
9.67
324
Water.png
27
Plus.png
72 %
Fertility.png
6 %
720 Clock.png
Transform.png
60 Clock 60s.png
60
Tree Sapling.png
5