Difference between revisions of "Template:Infobox material"

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m (Add a default value of {{{Name}}})
m (Define size of the image)
 
(One intermediate revision by the same user not shown)
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   --><div class="inner-header"><!--
   --><div class="inner-header"><!--
     --><div class="title"><!--
     --><div class="title"><!--
       -->{{#if: {{{ Name | {{PAGENAME}} }}}<!--
       -->{{#if: {{{Name|{{PAGENAME}}}}}<!--
         -->| {{{ Name | {{PAGENAME}} }}}<!--
         -->| {{{Name|{{PAGENAME}}}}}<!--
           ** This variable is used in footer template **
           ** This variable is used in footer template **
           -->{{#vardefine:game_object_type|material}}<!--
           -->{{#vardefine:game_object_type|material}}<!--
Line 17: Line 17:
   ** Image and Description **
   ** Image and Description **
   --><div class="inner-main"><!--
   --><div class="inner-main"><!--
     -->[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|}}} | {{{Name}}} | Placeholder material}}.png}}]]<br><!--
     -->[[File:{{#if: {{{Image|}}} | {{{Image}}} | {{#if: {{{Name|{{PAGENAME}}}}} | {{{Name|{{PAGENAME}}}}} | Placeholder material}}.png}}|128px]]<br><!--
     -->{{#if: {{{Description|}}} | <!--
     -->{{#if: {{{Description|}}} | <!--
       --><div class="description">{{{Description}}}</div><!--
       --><div class="description">{{{Description}}}</div><!--
Line 114: Line 114:
               | fields    = Building
               | fields    = Building
               | where    = Building != "" AND Building IS NOT NULL
               | where    = Building != "" AND Building IS NOT NULL
                               AND (    Output1Name = "{{{Name}}}" OR Output2Name = "{{{Name}}}"
                               AND (    Output1Name = "{{{Name|{{PAGENAME}}}}}" OR Output2Name = "{{{Name|{{PAGENAME}}}}}"
                                     OR Output3Name = "{{{Name}}}" OR Output4Name = "{{{Name}}}"
                                     OR Output3Name = "{{{Name|{{PAGENAME}}}}}" OR Output4Name = "{{{Name|{{PAGENAME}}}}}"
                                     OR Output5Name = "{{{Name}}}" OR Output6Name = "{{{Name}}}")
                                     OR Output5Name = "{{{Name|{{PAGENAME}}}}}" OR Output6Name = "{{{Name|{{PAGENAME}}}}}")
               | group by  = Building
               | group by  = Building
               | format    = template
               | format    = template
Line 138: Line 138:
               | fields    = Building
               | fields    = Building
               | where    = Building != "" AND Building IS NOT NULL
               | where    = Building != "" AND Building IS NOT NULL
                               AND (    Input1Name = "{{{Name}}}" OR Input2Name = "{{{Name}}}"
                               AND (    Input1Name = "{{{Name|{{PAGENAME}}}}}" OR Input2Name = "{{{Name|{{PAGENAME}}}}}"
                                     OR Input3Name = "{{{Name}}}" OR Input4Name = "{{{Name}}}"
                                     OR Input3Name = "{{{Name|{{PAGENAME}}}}}" OR Input4Name = "{{{Name|{{PAGENAME}}}}}"
                                     OR Input5Name = "{{{Name}}}" OR Input6Name = "{{{Name}}}")
                                     OR Input5Name = "{{{Name|{{PAGENAME}}}}}" OR Input6Name = "{{{Name|{{PAGENAME}}}}}")
               | group by  = Building
               | group by  = Building
               | format    = template
               | format    = template

Latest revision as of 22:21, 25 May 2023

Template documentation (for the above template, sometimes hidden or invisible) [view] [edit] [history] [refresh]

Usage and Parameters

This is a template to show basic information of items. The template accepts the following parameters:

Basic parameters
  • Name: Name of items. (Default: The name of the page.)
  • Type1, Type2: Types of items. It is used to categorize item in this wiki.
  • State: Loose, Fluid, Unit, Molten, or Virtual.
  • Variants: Variant of the items.
Parameters for transportation
Buildings and vehicles for transporting are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • TrackTransport: Set no if tracks cannot transport the item (Default: yes).
  • TransportedBy(rare): Only if transport override is needed.
  • OtherTransport(rare): To add an extra transport to auto-generated list.
Parameters for storage
Buildings for storing are automatically listed depending on State. But, it should be modified with the following parameters in some cases.
  • StoredInShipyard: Set no if the shipyard cannot store the items (Default: yes).
  • StoredInCargoModules: Set yes if cargo modules can store the items (Default: no).
  • StoredIn: Only if storage override is needed. Set to "None" to suppress the field.
  • OtherStorage(rare): To add an extra storage to auto-generated list.
Parameters for buildings that creates/uses this item
Buildings that create/use the item are automatically listed from the table made by Template:Recipe define. But, it should be added with the following parameters in some cases.
  • CreatedIn: To add an extra buildings to auto-generated list.
  • UsedIn: To add an extra buildings to auto-generated list.
Miscellaneous parameters
  • Radiation: Radiation Level of the items.
  • StartingQty: The number of the items stored in the Shipyard on game start.
  • Image (rare): Only if image override is needed.
  • Description (rare): To add an in-game description, though not currently implemented in-game.

Categories set by this template

Examples

Example usage for standard item
Markup Renders as
  {{Infobox material
    | Name           = Electronics III
    | Type1          = Crafted material
    | State          = Unit
    | StartingQty    = Sailor: 987<br>Captain: 654<br>Admiral: 321
    | Variants       = [[Electronics]]<br>[[Electronics II]]
  }} 
Electronics III
Electronics III.png
TypeCrafted material
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created inAssembly (Robotic)
Assembly (Robotic) II
Used inAssembly (Robotic)
Assembly (Robotic) II
Maintenance III Depot
Starting amountSailor: 987
Captain: 654
Admiral: 321
VariantsElectronics
Electronics II
Example usage for items that tracks cannot transport or storage cannot store
Markup Renders as
  {{Infobox material
    | Name           = Chilled Water
    | State          = Fluid
    | TrackTransport = no
    | StoredIn       = none
  }} 
Chilled Water
Chilled Water.png
StateFluid
Transported byPipe [IIIII]
Stored inNone
Created inWater Chiller
Used inNone
Example usage for items that the shipyard cannot store
Markup Renders as
  {{Infobox material
    | Name             = Seawater
    | Type1            = Natural resource
    | State            = Fluid
    | StoredInShipyard = no
  }} 
Example usage for items having Radiation Level
Markup Renders as
  {{Infobox material
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | Radiation        = 2
    | State            = Unit
  }} 
Spent Fuel
Spent Fuel.png
TypeRadioactive waste
StateUnit
Radiation Level2
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inUnit Storage [IIIIIIV]
Shipyard
Created inNuclear Reactor
Nuclear Reactor II
Used inNuclear Reprocessing Plant
Example usage for items stored in special storage
Markup Renders as
  {{Infobox material
    | Name             = Spent Fuel
    | Type1            = Radioactive waste
    | State            = Unit
    | StoredIn         = [[Radioactive Waste Storage]]
  }} 
Spent Fuel
Spent Fuel.png
TypeRadioactive waste
StateUnit
Transported byFlat Conveyor [IIIII]
PickupTruck
Stored inRadioactive Waste Storage
Created inNuclear Reactor
Nuclear Reactor II
Used inNuclear Reprocessing Plant
Example usage for items stored in cargo modules
Markup Renders as
  {{Infobox material
    | Name                 = Uranium Ore
    | Type1                = Natural resources
    | State                = Loose
    | StoredInCargoModules = yes
  }} 
Uranium Ore
Uranium Ore.png
TypeNatural resources
StateLoose
Transported byU-shape Conveyor [IIIII]
PickupTruck
Haul Truck (Dump)
Stored inLoose Storage [IIIIIIV]
Shipyard
Loose Module (S) [ML]
Created inNone
Used inCrusher
Crusher (Large)
Example usage for items created/used in non-production-machines
Markup Renders as
  {{Infobox material
    | Name             = Coal
    | Type1            = Natural resources
    | State            = Loose
    | CreatedIn        = [[Coal Mine]]
    | UsedIn           = Foo
  }} 
The above text is transcluded from Template:Infobox material/doc; you can change it or view its history. (How does this work?)
If you're done making changes, please refresh the text. (Why?)
You can experiment in this template's sandbox (edit | diff) and testcases (create) pages.
Please add categories and interwikis to Template:Infobox material/doc. (View all subpages of this page.)